Exploring 2d Shadow Casting Line Of Sight Algorithm Tests

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  • devblog: http://timetocode.tumblr.com/ credits/source for this raycasting algo: http://www.redblobgames.com/articles/visibility/
  • Drawing is pretty slow. Looks like I have to learn OpenGL :(
  • Finally got this shit implemented. If you wanna see all the fancy bullshit code behind this go read this: ...
  • Decided top have a play with making an optimised
  • I am writing a basic

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Project now available on GitHub: https://github.com/SuperV1234/Specimen In this (long, sorry) video I cover a variety of things to implement a classing Source code, more info : https://github.com/Przemekkkth/ShadowCasting2D_Qt-Cpp Other Qt games: ... It's been almost a year since I've given an update on the Javascript Raycasting engine, so I thought I would come back and let ...

At first I wanted to use a tile based approach and then tweak it with a pixel one but it was all too complicated . Now the client ...

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