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  • Using pixel and vertex shaders accessing textures to create and display a terrain.
  • Traffic Simulation
  • This is the thirteenth lecture of a graduate class in fall 2010 namely "
  • A tabletop scene with a number of textured objects, each illuminated by 3 light sources using the Phong illumination model.
  • MESOSCOPIC TRAFFIC SIMULATION by AE Mobility System

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Comprehensive real-time Comprehensive real-time Dynamically generated axis aligned bounding boxes for broad phase collision detection, when a teapot's bounding box intersects ... This video shos an example of our method (Pose space deformation on top of dual-quaternion skinning) compared to the current ...

Science fair project.

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