Understanding Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory

Exploring Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory reveals several interesting facts. First prototype is finally done! We've implemented the

Key Takeaways about Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory

  • Time to implement the stats and make them affect our game! We also need to display them for the player to make his life easier.
  • Adding enemy health and
  • Let's fix a few bugs and start introducing the sound!
  • Let's change the player display depending on what he has chosen in-game!
  • Time has come to add a basic progression (increase in enemy lives / levels). Let's get to it! Sorry for the echo after 12th minute.

Detailed Analysis of Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory

Time to polish the game! More user feedback: player / enemy blink when they take damage. Transcript: ... Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...

Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ...

Stay tuned for more updates related to Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory.

Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory.pdf

Size: 5.87 MB · Format: PDF · Secure Download

Download PDF Read Online

Related Documents on Multiplatform Libgdx Gamedev Tutorial Part 12 Bonus Logic Victory