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[Physics Engine Dev] | Rigid-body | Circle Collision Detection First step is resolving I explain all the derivations necessary to understand the basics of 3D NOTE: see my more recent project: http://www.youtube.com/watch?v=IzuShHTcp4U This is the state (as of Feb 08) of my third year ...

[Physics Engine Dev] | Rigid-body | Polygon Collision Detection

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