Understanding Pixelsalad Rendering Engine Wip 06 Directx 11 Texturing

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Key Takeaways about Pixelsalad Rendering Engine Wip 06 Directx 11 Texturing

  • In this project, I created a 3D
  • This is a personal project I decided to do after writing an OpenGL
  • One of the assessments that we had to do for the programming course was a
  • Instanced
  • This video shows the result of the Introduction to

Detailed Analysis of Pixelsalad Rendering Engine Wip 06 Directx 11 Texturing

Created with MS Visual Studio 2013, C++ and Integrated Assimp to load models. Models from Unity Asset store. Created with MS Visual Studio 2013, C++ and Blinn-Phong shading.

[DirectX 11] World, Grid, Camera, Cube

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