Introduction to Projecting Space Hyperbolica Devlog 4

Exploring Projecting Space Hyperbolica Devlog 4 reveals several interesting facts. In this 4th installment, we'll go beyond the camera and dive into the tricky nuances of dealing with

Projecting Space Hyperbolica Devlog 4 Comprehensive Overview

I present the easiest way to understand curved This is the 3rd A quick look at spherical geometry in 2 and 3 dimensions and why it looks so unusual. This is part 2 of my

Summary & Highlights for Projecting Space Hyperbolica Devlog 4

  • For a multidimensional game like 4D Golf, we decided to build a soundtrack to give it the same dynamic feeling using some ...
  • Joint work with Saul Schleimer. In this short video we show how various models of
  • Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive ...
  • My attempt to perform ray tracing in Lobachevsky (
  • Today's video is a quick look at two types of

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