Exploring Real Time 2d Lighting Engine
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- [HTML5] Current state of play. 16 fully dynamic
- My Game
- Implemented dynamic
- Shadows
- Implemented new type of
In-Depth Information on Real Time 2d Lighting Engine
optimising shadow generation. Minimising surface usage by using 1 surface for 4 lightmaps. I can then pass in 4 surfaces to a ... Show your Support & Get Exclusive Benefits on Patreon (Including Access to this tutorial Source Files + Code) ... Idle Fisher Demo Out Now! https://store.steampowered.com/app/4450880/Idle_Fisher_Demo/ I wanted ... https://forum.yoyogames.com/index.php?threads/quick-ray-traced-qrt-
sorry for the jerky video. On my pc it run's with more than 60fps. Made on XNA with the starLiGHT.
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