Understanding Resizing Game Engine Series

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Key Takeaways about Resizing Game Engine Series

  • In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer. However, as you can see ...
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  • In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ...
  • PLEASE READ PINNED COMMENT. In this very first episode of the
  • Today, we're going to write a test program for the windows system and platform implementation which we've been doing in the ...

Detailed Analysis of Resizing Game Engine Series

In the last video, we managed to host a native Win32 window in the level editor which is a .Net Core application. Because we're ... After having completed the implementation of render items, we've almost everything in place in order to render our geometry. In the last video, we finished setting up the post-process submodule and now we can copy the rendered image of a Mandelbrot ...

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