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  • By adding some delay in the
  • New
  • Full
  • We finalize our game by adding a main menu and packaging it for Windows.
  • When the Turn-Based Combat is Actually Terrifying

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Implementation of A* As fist step for our A* We're improving the tile selection system to add the units in it. Here's a quick overview of everything that'll be covered in this series. We're creating the project in the next video!

Just to have an easier time visualizing and debugging the

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